News: I GOT MY COMPUTER! Well, it's finally here. My brand new G3 266. I LOVE it! So anyway, I should be able to start on the game engine soon...Having trouble finding good documentation on Mesa or OpenGL. Thinking of buying the Conix3D OpenGL package, maybe it'll be faster/better/come with documentation. So until I get something working for the rendering engine, I'll just be doing junk like creating my data types, making basic math functions, maybe work on the morphing engine again. My math library, in case you didn't know, will allow you to create your own mathematical data types, just so that I am not in any way limiting you. For example, you can make them be fixed point for speed, or long integers for speed and accuracy and optimization for PowerPC processors, or floating points for precision...you just have to define them and alter the math library however necessary. Btw, anybody that wants to help out in this project, you're absolutely welcome!
Last updated 1/28/98